One interest thing to note is how all of Microsoft's portable efforts were exclusively on Nintendo handhelds. Why is this the case? Arguably Microsoft were in a more fierce competition with Sony rather than Nintendo. Bill Gates has gone on record to support the Wii while remaining reserved about his views on Sony's Playstation 3.
It's also important to remember why Microsoft entered the gaming market in the first place. Sony's rapid growth of the PlayStation was starting to dominate the living room spaces across the world. Xbox wasn't about providing the ultimate gaming device, it was about creating a platform that would leverage Windows into living rooms.
Previously I've documented the various Microsoft IP's on Nintendo handhelds here. At first it could be argued Microsoft were simply testing the waters for handheld development, gauging the interest of their IP's to a new audience. In retrospect the GBA titles and franchises make a lot of sense in the context of Bach's post about a proposed Xboy targeting younger audiences. Rare already had established fans on Nintendo platforms, so releasing these franchises on Nintendo handheld makes a lot of sense,
While there is no date as to when the prototyping took place; rumours were still floating around near the mid 2000's. By the late 2000's it's probably clear Microsoft were no longer interested in the handheld market at this point.
Their last releases of their Blue Dragon games were most likely to advertise the IP to a wider audience, especially with the DS being very popular in Japan. During the release of the last Blue Dragon game, Microsoft probably saw two options. Either this franchise isn't popular enough to justify development of a fully 3D sequel on console, or that the Japanese market is no longer a viable market. Personally I think it's a bit of both, at this point Japanese interest in consoles was waning alongside many Japanese developers struggling with HD budgets.
Yet despite the Xbox handheld never seeing the light of day, In some ways Microsoft have accomplished what they originally set out to accomplish.
Bill Gates has gone on record stating that making a games console was simply a leverage for getting Windows into the living room. With that in mind it can be logically deducted that a portable gaming device would also be used as a leverage for getting Windows on users handheld devices. Makes sense right? It's the only logical conclusion, if they're primary goal isn't to be game developer in console, why would it be on handheld?
Ultimately this goal would be eventually accomplished with Microsoft's acquisition of Nokia and their first foray into mobile phones with the Windows Phone. While not necessarily a gaming device, it doesn't need to be. Microsoft's Windows Phone has completed what may have been Microsoft's original vision of supplying a Windows device into people's every day lives while on the go.
- https://www.polygon.com/2017/4/7/15222066/xbox-scorpio-powerful-pc
- http://uk.businessinsider.com/why-microsoft-killed-the-xboy-project-2015-8?r=US&IR=T
- http://www.eurogamer.net/articles/news260506gates
- http://www.gamesindustry.biz:80/content_page.php?section_name=ret&aid=214
- https://en.wikipedia.org/wiki/List_of_video_games_owned_by_Microsoft_Studios_on_Nintendo_platforms